
20 yr game dev, first no-code release
Shared by u/Kindly_Access7577 ·
I've been building games for years and so it's been quite a journey to release a game where for once I have not looked at a single line of code that's been generated for an entire project end to end. It was only just in July this year where I really switched my entire workflow for AI-aided coding to now full blown feature-prompting. Much of the work now means I work at the abstraction layer of ideas and design and tools, which is a shame wrt. my background in coding but nonetheless a real joy now to do. This may not be one of the flashier projects on the subreddit, but I think it turned out…
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20 yr game dev, first no-code release ↗
I've been building games for years and so it's been quite a journey to release a game where for once I have not looked at a single line of code that's been generated for an entire project end to end. It was only just in July this year where I really switched my entire workflow for AI-aided coding to now full blown feature-prompting. Much of the work now means I work at the abstraction layer of ideas and design and tools, which is a shame wrt. my background in coding but nonetheless a real joy now to do. This may not be one of the flashier projects on the subreddit, but I think it turned out…
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