
The Lost Colony
You guys were pretty brutal about my ARPG combat last time. I reworked a lot of it - better direction?
Shared by u/freesoulapps ·
An isometric science-fiction action RPG in Unreal Engine. This progress post shows revised movement, hit reactions, enemy behavior, and combat feedback after an earlier round of player criticism.
- Genre
- RPG
Project history
1 source post- Showcase
You guys were pretty brutal about my ARPG combat last time. I reworked a lot of it - better direction? ↗
This is The Lost Colony, an isometric sci-fi ARPG I’m building in Unreal Engine. I’ve been developing most of it with AI coding agents, mainly GPT-6 Astra and Claude Opus 5.5, and using Meshy for some of the 3D/animation work. I posted the combat here a few days ago and got a lot of useful criticism. The main things people called out were the stiff movement/animations, weak hit reactions, attacks lacking anticipation and weight, enemies feeling like they were just wandering around, and some grounding/readability problems. I’ve been working through that feedback and changed quite a lot since…
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