I'm building a Norse horror boss-rush game with a team of Claude Code agents running in parallel. Devlog #1 + free demo
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Gleipnir

I'm building a Norse horror boss-rush game with a team of Claude Code agents running in parallel. Devlog #1 + free demo

Shared by u/Dense_Sympathy6412 ·

Solo dev here. Gleipnir is a Norse horror action game (Hollow Knight meets Cuphead) built in Godot. I pick the mechanics and the look, and Claude Code agents build features in parallel, each in its own git worktree. The 3D models come from a tool I made called Oddlings: agents write a model as a spec, and Oddlings turns that into the mesh. It's not image generation and it's not trained on anyone's art. Free demo: Happy to answer questions about the workflow.

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Action
  1. Update

    I'm building a Norse horror boss-rush game with a team of Claude Code agents running in parallel. Devlog #1 + free demo ↗

    Solo dev here. Gleipnir is a Norse horror action game (Hollow Knight meets Cuphead) built in Godot. I pick the mechanics and the look, and Claude Code agents build features in parallel, each in its own git worktree. The 3D models come from a tool I made called Oddlings: agents write a model as a spec, and Oddlings turns that into the mesh. It's not image generation and it's not trained on anyone's art. Free demo: Happy to answer questions about the workflow.

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