
Starcraft 1 was originally meant to be a Warhammer 40k game, and I've always wanted to know what that would be like - so I made it!
Shared by u/Tasty-Ad-3753 ·
Opus 5.5 (medium) using Claude Code Projects. The sprites are 3d renders that Claude pixelates. Orks, Chaos, Imperium, and Tyranids implemented so far. I've found that one of the hardest things about vibe coded projects that involve artwork is getting the art style right, in particular Claude really likes making very 'blobby' things, or sometimes really 'gets it' and other times totally does not get it at all. My approach for this has been getting it to do 5-10 different versions of the same few sprites in order to establish an art style at the beginning of the project, then iterating if…
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Starcraft 1 was originally meant to be a Warhammer 40k game, and I've always wanted to know what that would be like - so I made it! ↗
Opus 5.5 (medium) using Claude Code Projects. The sprites are 3d renders that Claude pixelates. Orks, Chaos, Imperium, and Tyranids implemented so far. I've found that one of the hardest things about vibe coded projects that involve artwork is getting the art style right, in particular Claude really likes making very 'blobby' things, or sometimes really 'gets it' and other times totally does not get it at all. My approach for this has been getting it to do 5-10 different versions of the same few sprites in order to establish an art style at the beginning of the project, then iterating if…
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Opus 5.5 One-shot - Roguelike Pixel Art Chess Gameu/Tasty-Ad-3753