
Another One
Every other dev subreddit is delusional. I created 99% of my game without AI, but that 1% is enough to be canceled by other communities.
Shared by u/JayN93 ·
Flip 7 cards without a repeat and you'll hit like a truck. Draw a double? Bust, your whole hand is gone. A push-your-luck roguelike deckbuilder with silly boosters, bosses that cheat, a Daily Challenge leaderboard and a mode where you build your deck from scratch.
- Genre
- Strategy
- Runs on
- Windows
- Build
- Demo available · full game coming soon
- Expected release
- 2026
- Store checked
- Oct 12, 2026
Link & hosting · Reachable
Steam · store.steampowered.com · checked Oct 12, 2026
Store metadata observation: Oct 12, 2026. This check uses the store API.
The destination responded or supplied store metadata. Gameplay has not been tested.
Screenshots 7
Project history
1 source post- Showcase
Every other dev subreddit is delusional. I created 99% of my game without AI, but that 1% is enough to be canceled by other communities. ↗
I’m a solo dev. I made nearly everything myself. The one thing I did use AI for was some enemy images. Not the gameplay, not the code, not the core design, just some visual help in a limited area because I’m a solo dev with limited time and budget. I get why AI is controversial, but it feels strange that a tiny amount of AI assistance can make people dismiss an entire year of actual development. So I’m posting here because this community probably understands that the reality is more nuanced than “AI = fake game.” I’d love feedback on the demo, especially whether the risk/reward loop is clear…
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The Unwrittenu/Hamsterboyi