
Hey all, Just wanted to share my perspective as someone who's been in the product design/UX design field for over 10+ years. Like most of you, I grew up fascinated with games. I never thought in my life I'd have the ability to create something playable, let alone fun. I've seen posts here and across social media getting hyped up about "one shotting" games. While technically impressive, there is nothing that keeps me engaged. My take - start small and build a toy first. Take that small seed of some kind of mechanic and naturally build around that. Let the inspiration of what you already like…
- Genre
- RPG
- Runs on
- Mobile
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itch.io · hookandsinkergames.itch.io
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Project history
1 source post- Showcase
Build the toy first, then the game. ↗
Hey all, Just wanted to share my perspective as someone who's been in the product design/UX design field for over 10+ years. Like most of you, I grew up fascinated with games. I never thought in my life I'd have the ability to create something playable, let alone fun. I've seen posts here and across social media getting hyped up about "one shotting" games. While technically impressive, there is nothing that keeps me engaged. My take - start small and build a toy first. Take that small seed of some kind of mechanic and naturally build around that. Let the inspiration of what you already like…
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"HD-2D" inspired game, i want to play myself.u/Chris-lnx
Deadcodeu/silveredge96