I have built a Battlefield-style browser shooter with Claude Code, here is how I work with it
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Sectorlock

I have built a Battlefield-style browser shooter with Claude Code, here is how I work with it

Shared by u/normativecoder ·

Hello everyone, I have built Sectorlock, a free multiplayer shooter that runs in the browser. Red vs Blue conquest, soldier and ninja classes, an attack helicopter, an F-16, and since yesterday a bald eagle that the ninja throws at people. Claude Code writes most of the code. I decide what goes in, play it, and say what feels wrong. It's a Go server at 60 ticks and a three.js client, around 140k lines now plus tests. A few things that made it work for me: 1- A big CLAUDE.md. Every rule of the game and every system is written there, so a new session doesn't break something it doesn't know…

Genre
Action
Runs on
Browser
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    I have built a Battlefield-style browser shooter with Claude Code, here is how I work with it ↗

    Hello everyone, I have built Sectorlock, a free multiplayer shooter that runs in the browser. Red vs Blue conquest, soldier and ninja classes, an attack helicopter, an F-16, and since yesterday a bald eagle that the ninja throws at people. Claude Code writes most of the code. I decide what goes in, play it, and say what feels wrong. It's a Go server at 60 ticks and a three.js client, around 140k lines now plus tests. A few things that made it work for me: 1- A big CLAUDE.md. Every rule of the game and every system is written there, so a new session doesn't break something it doesn't know…

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