Way Of The River
I’m making a samurai fighting game for my AI anime series. Here’s the first playable duel
Shared by u/Dapper-Ad5298 ·
I make an AI-animated samurai series called The Way of the River, and I'm turning it into a browser fighting game that runs on phone and computer. How I made it: \- Code: Claude, using the Phaser game library \- Characters: Higgsfield (Nano Banana Pro). I generated sheets of 6 side-view poses per fighter, then cut them into animation frames \- Sound: all generated in code (wind, waterfall, steel clashes, shrine bell) What's in it so far: \- Two opponents: Yuki (fast) and Hayato (slower, longer reach, hits harder) \- Walk, dash, jump, flip over your opponent, air attacks \- Perfect Block, a…
- Genre
- Action
- Runs on
- Browser
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GitHub Pages · mando49.github.io
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Project history
1 source post- Showcase
I’m making a samurai fighting game for my AI anime series. Here’s the first playable duel ↗
I make an AI-animated samurai series called The Way of the River, and I'm turning it into a browser fighting game that runs on phone and computer. How I made it: \- Code: Claude, using the Phaser game library \- Characters: Higgsfield (Nano Banana Pro). I generated sheets of 6 side-view poses per fighter, then cut them into animation frames \- Sound: all generated in code (wind, waterfall, steel clashes, shrine bell) What's in it so far: \- Two opponents: Yuki (fast) and Hayato (slower, longer reach, hits harder) \- Walk, dash, jump, flip over your opponent, air attacks \- Perfect Block, a…
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