Exit Interview: first playable of my co-op horde shooter, built with Opus 5.5
ActionPlayable

Exit Interview

Exit Interview: first playable of my co-op horde shooter, built with Opus 5.5

Shared by u/OptimalPizzas ·

Started this as a test of how far I could get with Claude Code doing basically all the work. I mostly wrote design notes and playtested while a bunch of Opus 5.5 agents built it. About 63 hours start to finish, and maybe 10 of those were me. It's a top-down horde shooter set in an office that's automating everyone. You herd the robots into the shredder, the mailroom belt and the server vents. Co-op works too, you can invite a friend mid-run. Stack is three.js, fal + Tripo + Meshy for the main character, Blender scripts for the props, ElevenLabs for the voice and Lyria for the music. Around…

Genre
Action
  1. Showcase

    Exit Interview: first playable of my co-op horde shooter, built with Opus 5.5 ↗

    Started this as a test of how far I could get with Claude Code doing basically all the work. I mostly wrote design notes and playtested while a bunch of Opus 5.5 agents built it. About 63 hours start to finish, and maybe 10 of those were me. It's a top-down horde shooter set in an office that's automating everyone. You herd the robots into the shredder, the mailroom belt and the server vents. Co-op works too, you can invite a friend mid-run. Stack is three.js, fal + Tripo + Meshy for the main character, Blender scripts for the props, ElevenLabs for the voice and Lyria for the music. Around…

A community listing with links to its sources. Source-described; details may need review. About the index