
Exit Interview
Exit Interview: first playable of my co-op horde shooter, built with Opus 5.5
Shared by u/OptimalPizzas ·
Started this as a test of how far I could get with Claude Code doing basically all the work. I mostly wrote design notes and playtested while a bunch of Opus 5.5 agents built it. About 63 hours start to finish, and maybe 10 of those were me. It's a top-down horde shooter set in an office that's automating everyone. You herd the robots into the shredder, the mailroom belt and the server vents. Co-op works too, you can invite a friend mid-run. Stack is three.js, fal + Tripo + Meshy for the main character, Blender scripts for the props, ElevenLabs for the voice and Lyria for the music. Around…
- Genre
- Action
Link & hosting · Reachable
Custom / other domain · exitinterview.gg · checked Oct 18, 2026
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Project history
1 source post- Showcase
Exit Interview: first playable of my co-op horde shooter, built with Opus 5.5 ↗
Started this as a test of how far I could get with Claude Code doing basically all the work. I mostly wrote design notes and playtested while a bunch of Opus 5.5 agents built it. About 63 hours start to finish, and maybe 10 of those were me. It's a top-down horde shooter set in an office that's automating everyone. You herd the robots into the shredder, the mailroom belt and the server vents. Co-op works too, you can invite a friend mid-run. Stack is three.js, fal + Tripo + Meshy for the main character, Blender scripts for the props, ElevenLabs for the voice and Lyria for the music. Around…
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