
100 Bodies in the Grass
DeSlopify your game: Animations are the most obvious visuals that scream slop, and I'm using paid assets to fix that
Shared by u/Ok-Pirate5732 ·
100 Bodies in the Grass is a wave-based co-op defense game, set against the backdrop of the Third Mongol Invasion of Vietnam, combining elements of roguelikes and tower/hero defenses with the combat of an isometric ARPG.
- Genre
- Action
- Runs on
- Windows
- Build
- Early Access
- Expected release
- Coming soon
- Store checked
- Oct 20, 2026
Link & hosting · Not checked
Steam · store.steampowered.com
This destination has not been checked yet.
Screenshots 7
Project history
1 source post- Showcase
DeSlopify your game: Animations are the most obvious visuals that scream slop, and I'm using paid assets to fix that ↗
As many of us have quickly found out, animations are by far where AI tools lag behind the most, and therefore are one of the most obvious signalers of "slop". Thus far, I've been relying on free animation libraries, but these are limited. I've spent a lot of time trying to make a cohesive art style/direction, and in isolation my developer tunnel vision had me believing my attempts to edit some animations into attacks for other weapon types were "passable", even if I knew they weren't up to par with the rest of the art. They clearly were way worse lol I went ahead and got licenses to…
A community listing with links to its sources. Source-described; details may need review. About the index







Playhollowcountyu/Reasonable-Dark1992
Exit Interviewu/OptimalPizzas
Heavy Mental: A Co-op Action Rogueliteu/Basic-Campaign-774